By using Marmalade, we will very easily be able to bring our game to every mobile platform. What’s more, we can do that just by clicking a single button! That’s a genuinely exciting prospect for us.
Grzegorz Adamczyk, CEO and Co-Founder, Silesia Games
We want to live in a world where gamers can play whatever games they’re into, regardless of the device they happen to have in their pocket or under their TV. GODUS is a game for everyone, and developing cross-platform using Marmalade is an important part of our vision.
Peter Molyneux, Creative Director, 22cans
After we’d finished the iOS version, it took us less than an hour to get the “first playable” version of the game up and running on Android.
Paul Tozour, Intelligence Engine Design Systems
The ability to write one code base in C++ and then deploy immediately to iOS and Android is a godsend.
Thomas Henshall, Mirthwerx
Marmalade allowed us to get our builds on devices quickly and painlessly. No other framework can provide that along with jaw–dropping native performance.
Daniel Menard, CEO, Double Stallion Games
We’re extremely happy with our decision to choose Marmalade to develop a high-quality drawing app for our new product ‘Cintiq Companion Hybrid’. Marmalade enabled us to develop the Android app in C++ using the familiar Visual Studio IDE, just like you develop an app for Windows desktop.
Hartmut Woerrlein, Head of Global Product Management at Wacom
Popular games are made with the Marmalade Platform