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What our customers say about the SDK

Marmalade cuts through the noise and provides the toolset to focus on building what you want and then it automagically gets it working on just about every device you could want.
Jason Behr, President & Creative Director, Sunbreak Games
A robust cornerstone for a professional cross-platform project.
Ilya Kiryakin, Toffee Games
Marmalade allows us to dive into the world of different platforms without the fear of betting on the wrong horse.
Kalle Määttä, Fluid Interaction
Single Binary, Works for iOS on Windows, C++ Support are really what we needed and Marmalade is a perfect choice indeed for us.
Ahmed Shebli, COMPASSGAMES
The best part of using Marmalade is, there is no learning curve for each platform. With limited changes the game can be deployed across many platforms.
Mohit Sureka, Spiel Inc
Marmalade hides the differences between platforms, and removes the need for multiple SDKs and IDEs.
Roger Womack, Sports Director Ltd

Made with Marmalade C++ SDK

Air Penguin BackBreaker 2 Blur Buddy & Me Call of Duty: World at War Zombies Decathlon