iOS games are now being built with Marmalade using animation assets from Xbox 360 versions. That's only possible with a powerful animation system like ours. In fact, respected global publishers like Activision, Konami and Capcom wouldn't trust Marmalade with their key brands – the likes of Call of Duty, Metal Gear Solid and Resident Evil – unless they knew it could deliver console-quality animation.
Marmalade has all you need to get your models moving: up to 256 bones per rig, arbitrary placement of key frames, blending of multiple full-hierarchy and sub-hierarchy animations, hooks for procedural animation – and the ability to separate root bone transform data. Skeleton and key frame data can be exported to Marmalade from all versions of Autodesk 3DS Max and Maya, or imported from COLLADA.
Skins can provide up to four bone weights per vertex. Skinning groups are automatically created at asset import time, allowing the runtime to choose fast paths for vertex groups with fewer than four weights. Skinning data can be exported to Marmalade from all versions of Autodesk 3DS Max and Maya, or imported from COLLADA.
Marmalade is also integrated with third-party animation engines like morpheme. For more information, see the Marmalade Partners Program.