What is your toolchain for atlas materials? I haven't found much in the documentation about this apart from IwUIAtlas.
I am looking for a good approach to deal with atlases. I imagine an approach like this:
- defining all images in a group file (best a single file per atlas)
- the resource compilation process assembles the atlas and generates the map
- the atlas can be loaded as a resource, and textures can be created from the atlas for each image
- the alas creation would so be integral part of the dev process using Marmalade (no additional pre/post-processing needed)
I have seen a couple of tools that create atlases and maps. But building them into the process seems a bit fiddely to me - except if you spend resources on automation of the toolchain.
What approach are you using? What works for you in practice? Is there any feature in Marmalade I have overseen?