I want to export light maps from maya to airplay.
1. I have created two UV Sets.
2. Connected the material color (file texture 1) to the color slot.
3. Other light Map (file texture 2) to the ambient color texture.
4. Through the UV Linker I connected the first file texture to the UV Set1 and the file texture two to the UV Set2.
so did all that is in the documentation but still i am not getting the result perhaps you could explain the whole procedure in detail.
Thanks in advance.