Marmalade Viewer Problem

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3 replies [Last post]
by: RapchikProgrammer
Status: Offline
Joined: 2009-12-30
Points: 1060

Hi,

Firstly I've been having problems with the marmalade viewer, it doesn't respond to key inputs for some reason.. I cant control the camera.. this happens when im exporting models from 3D Studio Max and is happening since version 6.0.

And secondly I've just noticed a problem that I cant seem to export 360 degree rotations of objects when exporting single bones.. I have a fan which is supposed to rotate 360 degrees, it animates fine in studio max but when i view it in the viewer or in-game for that matter, the fan rotates 180 degrees clockwise and then 180 degrees counter clockwise. My anim file looks like so:

CIwAnim
{
skeleton "SingleBone"
// Keyframe# 0
CIwAnimKeyFrame
{
time 0
bone "SingleBone"
pos {0.00009,478.73145,82.72765}
rot {0.00000,0.00000,-0.00000,-1}

}
// Keyframe# 25
CIwAnimKeyFrame
{
time 0.83333
bone "SingleBone"
pos {0.00009,478.73145,82.72765}
rot {1,0.00000,-0.00000,0.00000}

}
// Keyframe# 50
CIwAnimKeyFrame
{
time 1.66667
bone "SingleBone"
pos {0.00009,478.73145,82.72765}
rot {-0.00000,0.00000,-0.00000,-1}

}
}

by: Hardliner
Status: Offline
Joined: 2011-02-09
Points: 4990
Yep noticed that issue as

Yep noticed that issue as well.

Also my artist is saying export from Maya doesn't work anymore as of 6.0.3.

by: Jaxx
Status: Offline
Joined: 2010-12-16
Points: 590
Can you try this?:

Can you try this?:

If your timeline is 10 frames long, set a key at 0 then set a key at frame 10.

On frame 10, rotate the object 359 degrees.

play the animation to make sure it's making a full rotaion, and set the animation curves to be linear.

Try viewing that in marmalade.

Hope this helps.

by: RapchikProgrammer
Status: Offline
Joined: 2009-12-30
Points: 1060
Weird, i can swear i had

Weird, i can swear i had tried this before but either ways its working fine if i do i rotate it twice with 179 degrees on each half..

and yea i had set the curves to linear before this too, but that hadnt helped..

Thanks man.. but i still cant move the camera in the viewer with mouse, just hoping it gets fixed in the next release..

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