So it's expected to be announced on Sept 12th. And it's expected to have a bigger, wider screen, 1136x640 is expected (http://www.theverge.com/2012/8/7/3225844/apple-iphone-5-ios6-scaling-resolution-apps)
But will Marmalade be ready? It took a little while to get Retina iPad support, and I'm expecting the iPhone 5 will need some sort of similar updates to Marmalade to let us use the new resolution?
I'm hoping to release my current game in September, hopefully after testing it on an iPhone 5, assuming they're available by then...
And another issue... What should we do if we've got an iOS 3.1.3-compatible app that we want to update for iPhone 5 support? - as 6.x versions of Marmalade removed support for iOS3.x, we can't update those apps without breaking them for any remaining 3.1.3 users :(
(This wasn't so much an issue for the launch of the retina iPad, as there's not much point supporting that resolution with existing low-res assets. But a game that runs on current iPhones could more easily be tweaked to run at the expected new resolution)












Hi bluescrn
Apple are not very forth coming about the new device so at the moment we are just as much in the dark as you guys. We will aim to support the new device as soon as possible after release once we know the full specs.
That also goes for the much rumoured iPad mini if there is going to be such a thing.
Apple was giving extra advertising for iPad retina apps. I wish to be able to recompile for new res ASAP.
May be you could consider to make it configurable with current SDK somehow.
e.g. tweaking plist and re-signing
I'd also very much like to ensure my application will run at this resolution. Of course resizing the simulator surface will enable me to test the resolution, but does this mean it will run at the correct density on iPhone 5? I am also worried about this since it took some time to get Retina iPad support.
Here's a question for marmalade: What specs do you need from Apple to be able to support it?
Loving the simulator in iPhone 5 resolution. It's almost as cool as full-screen desktop, which I see now runs at a cool 60fps on desktop in the simulator! Hey Marmalade, would it be possible to letterbox the fullscreen mode to emulate the iPhone 5 aspect ratio. Guess I could do this in code quite easily, I just think it would be a cool simulator feature to quickly change between fullscreen simulations.