After upgrading to 6.0.5 the simulator chops off about 50px from top of screen when in portrait resolution of 640x960 or greater.
Lower resolutions and landscape are ok.
After upgrading to 6.0.5 the simulator chops off about 50px from top of screen when in portrait resolution of 640x960 or greater.
Lower resolutions and landscape are ok.
Hello, I have a problem. Can`t build project for android after including s3eDialog.
We need some advice on putting together an Android app to interface to a MODBUS TCP socket server
I'm working on a game engine and set of tools for Marmalade SDK.











Hi,
Are you on a Mac by chance?
I ask because after I upgraded to Lion, I found that if the simulator window area was larger than could fit on the compute screen, the *TOP* of the simulator window gets cut off, where prior to Lion, it was the *BOTTOM* of the simulator window that would get cut off.
-David
I was getting this in full screen. I found that it is "fixed" if you unset
Display Preferences -> use off-screen buffer for GLES rendering
Actually - if you want to make videos of your app in the simulator I think you need to disable this anyway.
Thanks Danny. Un-checking GLES in display preference fixes the issue.