Is there a maximum texture size for the simulator that is different from iOS hardware? 2048^2 seems to work fine (meaning, show up), but I am seeing issues with some larger textures not showing up in the Simulator.
Other facts of note:
- Textures are paletized 256 png loaded directly from file system via Iw2DCreateImage("filename");
- Using the ATI "work around" - switched to 2.0 GL from GL drop down to function.
- Also running into Texture 16 removed error only on simulator, when trying to delete a previously created texture (one that doesn't appear to load - show up for rendering)