Mobile is so pervasive and disruptive - we know that. What we are seeing now is an explosion of ideas that are leading to innovations where content, devices and connectivity collide and recreate new industries. We are in the midst of rapid change and nothing is really safe.
This blog is based on a presentation I gave at the Develop Conference in Brighton, UK in July 2011. I mean “multiplatform” mainly in the sense of spanning screens: desktop, mobile, TV and console.
Manufacturing commoditized hardware is a low margin business. To make money, you need to build large quantities of whatever it is you’re making to benefit from the economies of scale that tend to accompany volume production.
With Marmalade you can target a wide range of devices and platforms with a single codebase, but there are still challenges facing developers when doing that. Users experiencing problems with your app may rate or review it poorly, which can obviously have a big impact on its success.
Hi, I’m DeVaris, the Developer Evangelist for Marmalade. Over the past few weeks, I’ve attended several meetups and conferences talking with developers to find out what concerns them most about the mobile apps and games space.